Well the issue is that the higher up the creation process you go the less advanced kind of game/demo can be made (Assembly -> high level language such as C -> xyzMaker). ![]() *This is not for hardcore programmers who already know how to make these kinds of games the hard way, but, for those people specifically who have never really considered things from this particular point of view and who aren't sure why I keep bringing up GameMaker 8.1 specifically as the almost ideal model/template for such a SNES game creation tool as I see it, you can download and try GameMaker 8.1 for yourself-I don't think you need have a registration code just to use the basic program-and you'll see just how easy it all could be if such a well-made and dedicated tool existed specifically for creating SNES games: So, what do you think think SNES needs to see more new indie/homebrew games and/or what would you like to see for it in that regard? That's what I think it needs, and that's what I'd like to see. And then I think we'd see a whole load more SNES games and working demos in general. Where installing it takes a minute and learning to use it takes a day, and then you're off. Where they can build concepts of their ideas very quickly and intuitively and ideally test them directly from within the tool but also with the ability to output working SNES ROM files they can run on emulators and the like too, as well as get down into the nitty gritty code stuff if they choose to and/or want to create something a bit more sophisticated. Something that more people can get to grips with without having to necessarily go out and learn pure Assembly or basically become a dedicated low-level programmer themselves just to make a start at a simple game for the system. ![]() As I've mentioned before, all I personally think it needs is a single development tool along the lines of GameMaker 8.1* or NESmaker, a "SNESmaker" as it were.
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